The Four Elements Tutorial Series

26. April 2010 08:56 by Jeromy Walsh in 3D Graphics, Game Developedia, XNA 4.0  //  Tags:   //   Comments (4)

This blog post serves as an announcement for my next tutorial series - the Four Elements Series. With the Intro to XNA series well underway (and Tutorial 5 coming soon), readers will soon be armed with all the techniques they need to render and interact with a basic 3D environment. So why not add an environment! The Four Elements Series aims to be a walkthrough of the creation of the four elements commonly associated with video game environments; specifically: Earth, Air, Water, and Fire.

Each element represents a domain of topics which, when combined with the others, comprises all of the non-biological components that make up a typical 3D environment. Here's the specifics:

  • Earth - Terrain
  • Air - Sky, Clouds, & Time of Day
  • Water - Uh, Water, duh.
  • Fire - Particle Effects (Fire, Snow, Rain, etc...)

Each tutorial in the series will address part of one of the four elements, and will build on previous tutorials in the series. Upon completion of the series, readers will posses a complete XNA library for rendering 3D environments, as well as some nifty tools to help in the creation of said environments.

Stay tuned for more information on the Four Elements Tutorials!

Comments (4) -

AdamWTF
AdamWTF
11/12/2010 7:12:35 AM #

Is this still coming, it's quite interesting to myself really, after only really messing with 2D and very little 3D, it sounds as though it could be very useful.

Jeromy Walsh
Jeromy Walsh
11/12/2010 10:45:45 AM #

Yes, this is still coming. I had to put blog posting on the back burner for a while, but I'm back working on tutorials and preparing for the upcoming XNA 4.0 Workshop. Set up an RSS feed or check back to find out when I post the first in this series of tutorials.

AdamWTF
AdamWTF
11/13/2010 5:08:42 AM #

Will do thanks for the reply ^_^

Palety
Palety
5/9/2011 1:45:11 PM #

Aw, this was a really nice post. In idea I would like to put in writing like this additionally – taking time and actual effort to make a very good article… but what can I say… I procrastinate alot and by no means seem to get something done.

About the author

Jeromy Walsh is a professional game programmer with multiple credited and uncredited AAA game titles. Jeromy's primary area of expertise is in Tools/Engine development, though he likes to fiddle with other areas as well.

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