This blog post serves as an announcement for my next tutorial series - the Four Elements Series. With the Intro to XNA series well underway (and Tutorial 5 coming soon), readers will soon be armed with all the techniques they need to render and interact with a basic 3D environment. So why not add an environment! The Four Elements Series aims to be a walkthrough of the creation of the four elements commonly associated with video game environments; specifically: Earth, Air, Water, and Fire.
Each element represents a domain of topics which, when combined with the others, comprises all of the non-biological components that make up a typical 3D environment. Here's the specifics:
- Earth - Terrain
- Air - Sky, Clouds, & Time of Day
- Water - Uh, Water, duh.
- Fire - Particle Effects (Fire, Snow, Rain, etc...)
Each tutorial in the series will address part of one of the four elements, and will build on previous tutorials in the series. Upon completion of the series, readers will posses a complete XNA library for rendering 3D environments, as well as some nifty tools to help in the creation of said environments.
Stay tuned for more information on the Four Elements Tutorials!