Game Developedia is my personal blog and tutorial website, which will focus on all areas of game development; including...
- XNA
- DirectX 9, 10, & 11
- Mathematics
- Physics & Animation
- Artificial Intelligence
- Networking
- Computer Architecture
- IO & Storage
- User Input
- Audio
- The Game Industry
- Tools & Asset Management
- C#/C++/Java
- .NET/MSIL
- SQL
- Silverlight
- Threading
- Win Phone 7/Xbox 360/PC Development
- XAML/WPF
Phew! That's a long list. But those are all of my areas of interest within game development and computer science. I may occasionally (frequently) throw in some personal anecdotes about other life issues as well.
The next questions to answer may be, "How do you plan to fill this blog with content? Where will you get your inspiration?"
Those are valid question. The answers are: slowly, and from a number of different places. First, I intend to write some detailed tutorials covering some of the more esoteric and less understood areas of computer graphics, threading, and computer architecture. I may even dig into network programming, but I'll admit that's not my strongest area. But I've often heard the best way to learn is to teach. So maybe we'll learn some network programming together.
In addition to the tutorials I plan to write, I'll also be pulling problems from some of my existing projects. As I encounter things which I find difficult, confusing, or otherwise noteworthy, I'll post about it here on my blog.
And finally, I frequent a number of community websites for game development, including GameDev.net where I'm a moderator, as well as The XNA Creators Club where I'm considered a virtual noob due to my lack of frequent posting. Often times, especially on the Creators Club, people ask questions which are promptly answered, but which I feel I either have a different answer for, or I'd like to expound upon without seeming overly pedantic. In those cases, I'll bring the topic of the forum post here to my blog and answer it myself.
Well, that gives you all an idea of what kind of topics I'll be posting about, as well as where I plan to get my inspiration from. As for posting frequency, I plan to post every couple of days. Generally speaking, the more frequent postings will come from forums or my own problems, while tutorials will come less frequently.
And as a last note, this blog theme is temporary. I've got the source code for the blog engine, as well as a set of themes I'm pulling from for inspiration, so in the coming weeks I'll be making tweaks to the software, and merging some concepts together to create my own, unique theme for the blog.
So stay tuned!